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Pilot Down! presents Nazi Germany in 1944. Players will control an American pilot trapped behind enemy lines, unable to talk, chased by German forces, and on the run for Switzerland. Gameplay includes nine levels spread across occupied Europe, primary and secondary objectives, experience points, upgradeable skills, and historical WWII weapons.
Similar to the Metal Gear Solid series (amongst others), noises attract the attention of NPCs including civilians as well as enemy soldiers, which can be both helpful and a hindrance. Engaging with civilians also poses a problem for gamers since the character is bound to the Geneva Convention and therefore cannot harm anybody on civvies street - an annoying flaw with a weak excuse. The problem with that the game's Joe Public is that when they've seen the downed pilot they can do one of two things: hide, or attract the attention of the local soldiers, which only exacerbates the situation. Enemy AI is weak at best and bemusing at other times with soldiers unable to differentiate when the player's characters has moved position and is now right next to them pointing a gun at their temple leading to an unbelievable experience and one that obliterates any sliver of immersion created by the game.
Pilot Down: Behind Enemy Lines is a game about an American pilot shot down during World World 2. Trapped behind enemy lines, he must use stealth to escape the enemy while also contending with the harsh elements. Pilot Down is a third person action adventure game where you mainly use stealth to reach your objective. You spend the game sneaking around German bases and cities, avoiding enemies and knifing the occasional German officer. This may sound like a good basis for a game but unfortunately the entire thing is relatively boring and uninspired. There are a few good points, like RPG stats and comic book style story bits, but they can't save the whole thing. The game is also from 2005, so the average graphics then are now just bad. If you still want to give it a go, there is a demo for you to try.
Each commando that the player gets to control has a different set of abilities and equipment that they can use to deal with enemies and help them complete their missions - the Green Beret is able to move barrels, climb rough surfaces, use a lure to distract enemies, and can kill soldiers with a knife; the Marine can dive underwater, use a harpoon gun, can kill enemies with a knife, and is the only one who can pilot ships and boats; the Driver is the only one who can drive vehicles and operate tanks and mounted guns, and is one of two commandos who can treat the injuries of his comrades; the Sapper is the only one capable of using grenades and handling explosives, but can also cut through wire fences and set up traps; the Sniper is the only one who can use a sniper rifle to take out targets, and the second commando who can treat his comrades injuries with a first aid kit; the Spy can wear enemy uniforms, distract soldiers when disguised as an officer, and can kill enemies with a lethal injection. In addition to their abilities, all commandos carry a handgun that they can use as a last resort to defend themselves. The game's emphasis is towards stealth and carefully planned tactics rather than gun battles, as the commandos will not survive for long if shot at.
Inspired by the film, the new version of Behind Enemy Lines, described as a high-octane military thriller, takes place in the midst of critical peace negotiations between the U.S. and Russia as three American soldiers are shot down behind enemy lines in Eastern Ukraine. Last season, the script, which did not go to pilot, was written by Jeffrey Nachmanoff. 1e1e36bf2d